# 🕶️ Criminal Activities Guidelines

Crime is woven into the fabric of Phantom State — but it thrives only when it respects the **balance of power, timing, and storytelling**. These guidelines define how criminal RP should unfold without crossing into chaos or abuse.

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#### ⏰ Timing Restrictions – Respect the City’s Pulse

* **Large Heists** (Pacific Bank, Bobcat, Warehouse, Art Gallery):
  * ❌ Forbidden **60 minutes before and after** a scheduled city restart.
* **All Other Crimes** (robberies, house hits, drug sales, etc.):
  * 🚫 Not allowed **30 minutes before or after** a scheduled restart.
* **Unexpected Restarts/Crashes**:
  * Wait at least **15 minutes** after the city comes back online **before committing crimes**.

The city must breathe before it bleeds.

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#### 🏦 Heist Execution Rules

* A **minimum of 5 minutes** must pass after cracking a till, safe, or vault before you leave the location.
  * Repeat offenders of "hit-and-run" style heists may face bans **up to 1 month**.
* **PD, EMS, and Firefighters are never valid targets** for criminal activity.
  * These roles are protected to maintain city services and integrity.
* **Possession of police gear is not against server rules**, but expect IC consequences — arrests, charges, or worse.

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#### 🧠 Robbery Planning & Execution

* **Fake Hostages Are Forbidden**: All hostages must be **real players** involved through valid RP.
* **6-Player Limit**: A maximum of 6 **players can be actively involved** in standard criminal activity (robbery, escape, lookout, etc.).

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#### 🧨 Criminal Activity Limits

* Maximum of **6 players per crime**, including lookouts, drivers, scouts, or anyone supporting via radio.
* **No stacking crews** or coordinating multiple groups to bypass the limit.
* **Turf Crimes**: Organizations must avoid engaging in illegal activity **on or near their turf** that would violate the 6-player cap — unless it qualifies as:
  * A **large heist** (see above), or
  * A formal **Organization vs. Organization (OVO)** conflict.

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#### 🧨 Special Exceptions

* **Large Heists**: Up to **8 criminals** allowed.
* **OVO Conflicts**: Currently **no player cap** during structured gang wars or inter-org conflict.

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#### 🪙 Robbery & Interference Rules

* **Following to Rob**: It’s allowed to **follow and rob a crew** post-heist for their cash — but this must be **RPed out**, not instant gunplay.
* **Player Robberies**:
  * No strict money/item limit, but **quality RP must be provided**.
  * Seek **cooperation and immersion**, not just profit.

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#### 🕵️ Behavior After Robberies

* **No Camping**: You may not loiter, stalk, or camp areas post-crime (e.g., bank exits, police chases).
* **Hostage Handling**:
  * Hostages must not be left **cuffed or tied** post-scenario.
  * Max **15 minutes** hostage duration — unless agreed upon IC by both sides.

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#### ❌ Non-Interference Rules

* **Do not insert yourself** into robberies you aren’t involved in — especially banks or jewelry stores.
  * Entering the scene without invitation = rulebreak.
* **Turf Interference**:
  * If a robbery takes place **on your turf**, your org **may interfere**.
* **Revenge Interference is Banned**:
  * You may not join, attack, or disrupt a scene **just because your friend was kidnapped or robbed**.
  * Revenge RP must build through new scenes — not mid-robbery interference.

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The underground has rules. Respect them — or risk everything.
